Welcome to the Flash Cove!
Flash is a rich content, multimedia graphics tool used for web or mobile applications. The software enables the creation of interactive movies, videos, games, portfolios, and business applications.
Though Actionscript is a useful tool in development, it is not necessarily required for basic flash design; and any code that is needed in development of these tutorials is all located here on the flashcove.net site.
All that is needed to learn is a little patience, and the ambition and desire to develop multimedia rich web and flash applications!
I hope you enjoy what the Flash Cove tutorial portal has to offer!
Questions, comments, or concerns, I'm available at email@example.com
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Posted on June 23, 2011 | No CommentsI like investing in and following the stock market. I also like developing in Adobe Flash. What a great flash tutorial idea to develop a stock application! What I...
Posted on May 21, 2011 | 3 CommentsThis is PART 2 of the flash shooter tutorial, where we learned the basics of creating a 3D perspective cannon in flash, paint splattering effects, projectile paths in AS3, sound...
Posted on May 8, 2011 | 1 CommentMouse animations and trailing effects are perfect for flash based websites, online advertisements, and flash video games. Not only that, but mouse animations in flash are extremely easy to...
Posted on May 2, 2011 | 2 CommentsContinuing from PART 1 of “Laser Beams and Smoke Effects in Flash Games,” we now need to integrate the smoke effects and easter egg collision detection in to our flash...
Posted on April 28, 2011 | 4 CommentsUnique crosshairs, reticules, and cursors are a staple of any flash game. Having something unique to represent mouse movement other than the typical Mac and Window’s cursors really helps your...
Posted on April 23, 2011 | 1 CommentWhat we have got here today is a nice simple example of some Flash AS3 physics source code! Real-time collision between several varying size and mass circles. Along with that...
Posted on April 15, 2011 | 12 CommentsTweening via the timeline in Flash can oftentimes be too computationally expensive, especially if your application is some massive, complex flash game or other. What I am going to present...